How to Get Canvas In Fullscreen-Mode With Kineticjs?

10 minutes read

To get a canvas in fullscreen mode with KineticJS, you can use the requestFullscreen method to expand the canvas to cover the entire screen. First, you need to select the canvas element using the document.getElementById() method. Then, you can call the requestFullscreen method on the canvas element to make it go full screen. Additionally, you can use the KineticJS stage's width and height properties to set the canvas size to the screen dimensions for a better viewing experience. By following these steps, you can achieve a fullscreen canvas using KineticJS.

Best Javascript Books to Read in November 2024

1
JavaScript: The Definitive Guide: Master the World's Most-Used Programming Language

Rating is 5 out of 5

JavaScript: The Definitive Guide: Master the World's Most-Used Programming Language

2
JavaScript from Beginner to Professional: Learn JavaScript quickly by building fun, interactive, and dynamic web apps, games, and pages

Rating is 4.9 out of 5

JavaScript from Beginner to Professional: Learn JavaScript quickly by building fun, interactive, and dynamic web apps, games, and pages

3
JavaScript Crash Course: A Hands-On, Project-Based Introduction to Programming

Rating is 4.8 out of 5

JavaScript Crash Course: A Hands-On, Project-Based Introduction to Programming

4
Eloquent JavaScript, 3rd Edition: A Modern Introduction to Programming

Rating is 4.7 out of 5

Eloquent JavaScript, 3rd Edition: A Modern Introduction to Programming

  • It can be a gift option
  • Comes with secure packaging
  • It is made up of premium quality material.
5
JavaScript All-in-One For Dummies

Rating is 4.6 out of 5

JavaScript All-in-One For Dummies

6
Learning JavaScript Design Patterns: A JavaScript and React Developer's Guide

Rating is 4.5 out of 5

Learning JavaScript Design Patterns: A JavaScript and React Developer's Guide

7
JavaScript and jQuery: Interactive Front-End Web Development

Rating is 4.4 out of 5

JavaScript and jQuery: Interactive Front-End Web Development

  • JavaScript Jquery
  • Introduces core programming concepts in JavaScript and jQuery
  • Uses clear descriptions, inspiring examples, and easy-to-follow diagrams
8
Web Design with HTML, CSS, JavaScript and jQuery Set

Rating is 4.3 out of 5

Web Design with HTML, CSS, JavaScript and jQuery Set

  • Brand: Wiley
  • Set of 2 Volumes
  • A handy two-book set that uniquely combines related technologies Highly visual format and accessible language makes these books highly effective learning tools Perfect for beginning web designers and front-end developers
9
Head First JavaScript Programming: A Brain-Friendly Guide

Rating is 4.2 out of 5

Head First JavaScript Programming: A Brain-Friendly Guide

10
Murach's Modern JavaScript: Beginner to Pro

Rating is 4.1 out of 5

Murach's Modern JavaScript: Beginner to Pro


What is the fullscreen API and how does it work with kineticjs?

The fullscreen API is a JavaScript API that allows web developers to request full screen mode for a specific element on a webpage. This can be useful for applications that involve multimedia content or interactive elements, as it allows for a more immersive user experience.


KineticJS is a JavaScript library that is used for creating interactive animations and graphics on the web. When using the fullscreen API with KineticJS, developers can request full screen mode for a KineticJS stage or layer, allowing for the entire canvas to be displayed in full screen.


To implement the fullscreen API with KineticJS, developers can use the requestFullScreen method on the stage or layer element, passing in the appropriate options such as the full screen mode to use (e.g. 'full-screen', 'full-window', etc.). Once the request is made, the browser typically displays a prompt asking the user for permission to enter full screen mode.


Overall, using the fullscreen API with KineticJS can enhance the user experience by allowing for a more immersive and interactive display of graphics and animations on a webpage.


What is the default size of a canvas in fullscreen mode with kineticjs?

The default size of a canvas in fullscreen mode with KineticJS is based on the size of the screen that the canvas is being displayed on. There is no specific default size, as the canvas will dynamically adjust to fill the entire screen when in fullscreen mode.


How to detect if a canvas is in fullscreen mode with kineticjs?

You can detect if a canvas is in fullscreen mode with KineticJS by using the Kinetic.Stage object's getFullScreen() method. This method returns a boolean value indicating whether or not the canvas is currently in fullscreen mode.


Here's an example of how you can use this method to detect if a canvas is in fullscreen mode:

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
var stage = new Kinetic.Stage({
  container: 'container',
  width: window.innerWidth,
  height: window.innerHeight
});

var isFullscreen = stage.getFullScreen();

if(isFullscreen) {
  console.log('Canvas is in fullscreen mode');
} else {
  console.log('Canvas is not in fullscreen mode');
}


By using this method, you can easily check if your canvas is in fullscreen mode and then perform any necessary actions based on the result.


How to add a fullscreen button to a kineticjs canvas?

To add a fullscreen button to a KineticJS canvas, you will need to create a button element and bind a click event to it that toggles the canvas to fullscreen mode. Here is an example code to achieve this:


HTML:

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
<!DOCTYPE html>
<html>
<head>
    <title>Fullscreen Canvas</title>
</head>
<body>
    <button id="fullscreen-btn">Fullscreen</button>
    <div id="container"></div>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/kineticjs/5.3.0/kinetic.min.js"></script>
    <script src="script.js"></script>
</body>
</html>


JavaScript (script.js):

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
const stage = new Kinetic.Stage({
    container: 'container',
    width: window.innerWidth,
    height: window.innerHeight
});

const layer = new Kinetic.Layer();

const rect = new Kinetic.Rect({
    x: 0,
    y: 0,
    width: stage.getWidth(),
    height: stage.getHeight(),
    fill: 'red'
});

layer.add(rect);
stage.add(layer);

document.getElementById('fullscreen-btn').addEventListener('click', () => {
    if (stage.isFullscreen()) {
        stage.cancelFullscreen();
    } else {
        stage.requestFullscreen();
    }
});


This code creates a simple KineticJS canvas with a red rectangle on it. When the button with the ID "fullscreen-btn" is clicked, it toggles the canvas to fullscreen mode using the requestFullscreen() and cancelFullscreen() methods provided by the KineticJS library.

Facebook Twitter LinkedIn Telegram Whatsapp Pocket

Related Posts:

To render two copies of a complex shape in KineticJS, you can first create the shape using the KineticJS library. Then, you can use the clone() method to create a copy of the shape. Position the copies as needed within the KineticJS stage by setting their x an...
To replace an image in a canvas using KineticJS, you need to first create a new Kinetic.Image object with the new image that you want to replace. Then you can update the existing Kinetic.Image object in the canvas with the new Kinetic.Image object using the se...
To copy a KineticJS stage to another canvas, you can first create a new KineticJS stage and layer on the destination canvas. Then, you can loop through each child of the original stage and layer, clone them, and add them to the new stage and layer. Finally, yo...