Best KineticJS Tools to Buy in October 2025
MUKOOL Sand Molding Tools 42pcs Mold Activity Set Compatible with Any Molding Sand
- VERSATILE MOLDS FOR SAND, MOON SANDS, AND AMAZING SANDS.
- 38 UNIQUE SHAPES FOR ENDLESS FUN AND CREATIVITY IN PLAYTIME.
- PERFECT FOR KIDS 3+ TO EXPLORE IMAGINATION AND BUILD SKILLS.
Kinetic Sand, Dig & Demolish Playset with 1lb Play Sand & Toy Truck, Sensory Toys for Kids Ages 3 and up
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ALL-IN-ONE PLAYSET: TRUCK AND TOOLS FOR CREATIVE SAND CONSTRUCTION FUN!
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MESS-FREE CLEANUP: ENCLOSED PLAY SPACE KEEPS SAND CONTAINED AND TIDY.
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UNIQUE KINETIC SAND: MAGICAL, MOLDABLE SAND STICKS TOGETHER FOR ENDLESS PLAY!
Kinetic Sand, Deluxe Beach Castle Playset with 2.5lbs Play Sand, Tools & Molds, Sensory Toys, Holiday Gifts & Stocking Stuffers for Kids Ages 3 and up
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ORIGINAL KINETIC SAND: MAGICAL PLAY THAT NEVER DRIES OUT!
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INCLUDES 9 VERSATILE TOOLS FOR ENDLESS CREATIVE POSSIBILITIES!
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COMES WITH A STORAGE TRAY FOR EASY CLEANUP AND FUN PLAY SPACE!
Kinetic Sand Accessory Tool
- CREATE STUNNING 3D SAND ART IN JUST 3 SIMPLE STEPS!
- CHOOSE FROM 12 VIBRANT COLORS FOR ENDLESS CREATIVE COMBINATIONS!
- PERFECT FOR KIDS TO EXPLORE CREATIVITY AND IMPROVE FINE MOTOR SKILLS!
Kinetic Sand Mold n’ Flow with 1.5lbs Red & Teal Play Sand, 3 Tools, Sensory Toys, Holiday Gifts & Stocking Stuffers for Kids Ages 3 and up
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SPARK CREATIVITY WITH 1.5LBS OF REUSABLE, NEVER-DRYING KINETIC SAND!
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ENJOY SENSORY PLAY WITH INCLUDED DOME, CUTTER, AND SCOOP TOOLS!
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PERFECT GIFT FOR KIDS 3+, FOSTERING CREATIVITY AND IMAGINATIVE PLAY!
Fweir Play Construction Sand Kit, 2.2lbs Magic Sand, 6 Alloy Trucks,1 Big Semi-automatc Excavator,1 Race Truck 100 Tracks,10 Castle Molds,1 Sandbox mat,1 Storage Box, Sensory Toys for Kids Ages 3+
- ENGAGING PLAYSET WITH VEHICLES, TRACKS, AND MOLDS FOR ENDLESS FUN!
- SAFE, NON-STICK SENSORY SAND CULTIVATES CREATIVITY AND IMAGINATION.
- PERFECT GIFT FOR KIDS ENSURING HOURS OF EDUCATIONAL, MESSY PLAY!
Sand Construction Site Kit - Play Sand Art Kit with 7 Construction Truck, 2lbs magic sand, Castle Molds, Crane, construction sensory bin for Preschool Learning Activities Gifts for Boys Girls Age 3+
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34-PIECE SET FOR ENDLESS PLAY & CREATIVITY: BOOSTS IMAGINATIVE CONSTRUCTION FUN!
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SAFE, NON-TOXIC MATERIALS: PARENTS’ PEACE OF MIND WITH CERTIFIED SAFETY STANDARDS.
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IDEAL GIFT FOR AGES 3+: PERFECT FOR BIRTHDAYS OR SPECIAL OCCASIONS!
To change the id of an image in KineticJS, you first need to access the image object that you want to modify. Once you have access to the image object, you can simply use the setAttr() method to change the id attribute of the image.
For example, if you have an image object called myImage and you want to change its id to "newId", you can do so by calling myImage.setAttr('id', 'newId'). This will update the id of the image to the new value.
It's important to note that the id attribute is used to uniquely identify an image object within the KineticJS library, so changing the id can be useful for referencing or manipulating the image in your application. Make sure to use a unique id value to avoid conflicts with other objects in your stage.
What is the default id format for images in KineticJS?
The default id format for images in KineticJS is "image" followed by a unique number. For example, the first image added to the stage would have an id of "image1", the second image would have an id of "image2", and so on.
How to change id of image in KineticJS?
To change the id of an image in KineticJS, you can use the setAttrs() method to update the id property. Here's an example code snippet:
var image = new Kinetic.Image({ x: 100, y: 100, image: imageObj, id: 'oldId' });
// Change the id of the image image.setAttrs({id: 'newId'});
// Update the stage to see the changes layer.draw();
In this example, we create a new Kinetic.Image object with the id property set to 'oldId'. We then use the setAttrs() method to update the id property to 'newId'. Finally, we redraw the layer to see the changes on the stage.
How to integrate image ids with other KineticJS features?
To integrate image ids with other KineticJS features, you can follow these steps:
- Create a new Kinetic.Image object and assign an image id to it. This can be done by specifying the id property when creating the image object:
var image = new Kinetic.Image({ image: imageObj, x: 0, y: 0, width: 100, height: 100, id: 'myImage' });
- You can access this image object later by using its id. For example, you can change the image source or properties of the image object by referencing its id:
var myImage = stage.findOne('#myImage'); myImage.setAttr('image', newImageObj); myImage.setAttr('width', 200);
- You can also add events to the image object using its id. For example, you can add a click event to the image object:
myImage.on('click', function() { alert('Image clicked!'); });
By integrating image ids with other KineticJS features, you can easily manage and manipulate image objects within your KineticJS application.
What is the relationship between image ids and image sources in KineticJS?
In KineticJS, each image in a stage is assigned a unique image id when it is added to the stage. This id can be used to retrieve or modify the image later on. The image source, on the other hand, refers to the URL or path of the image file that is used to create the image object in KineticJS.
The relationship between image ids and image sources in KineticJS is that the image id is used as a reference to the image object, while the image source is used to load the actual image data from an external file or URL. The image source is necessary for creating the image object, while the image id is used to manipulate or interact with the image object once it has been created.
Overall, the image id and image source work together to allow developers to manage and manipulate images in KineticJS.